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	<title>Visual FX Digital Artists Guild</title>
	<atom:link href="http://www.fxdag.org/blog/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.fxdag.org/blog</link>
	<description>A Blog to Discuss the formation of a VFX Digital Artists Guild</description>
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		<title>The Mill uses Yurcor Employer of Record</title>
		<link>http://www.fxdag.org/blog/2011/10/12/the-mill-uses-yurcor-to-make-artists-pay-their-own-taxes/</link>
		<comments>http://www.fxdag.org/blog/2011/10/12/the-mill-uses-yurcor-to-make-artists-pay-their-own-taxes/#comments</comments>
		<pubDate>Wed, 12 Oct 2011 19:26:20 +0000</pubDate>
		<dc:creator>Mike Vargas</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.fxdag.org/blog/?p=103</guid>
		<description><![CDATA[We&#8217;ve discussed how studios use Employers of Record to get freelance artists to pay their own taxes. It looks like The Mill in Santa Monica is using Yurcor at the expense of their artists. The Animation Guild belives that artists may have recourse to recover these lost wages. If you have worked at or are [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ve discussed how studios use Employers of Record to get freelance artists to pay their own taxes. It looks like The Mill in Santa Monica is using Yurcor at the expense of their artists.</p>
<p>The Animation Guild belives that artists may have recourse to recover these lost wages.</p>
<p>If you have worked at or are currently working at The Mill in Santa Monica, The Animation Guild is interested in speaking with you. Contact Steve Kaplan at the Guild at  (818) 845-7500 or <a href="mailto:skaplan@animationguild.org?subject=Working%20at%20The%20Mill">skaplan@animationguild.org</a>.</p>
<p>From The Animation Guild Blog:</p>
<p><a href="http://animationguildblog.blogspot.com/2011/10/latest-vfx-scam-artists-paying-all.html">http://animationguildblog.blogspot.com/2011/10/latest-vfx-scam-artists-paying-all.html</a></p>
<blockquote><p>The Mill has engaged <a href="http://www.yurcor.com/supplier/employer/" target="_blank">Yurcor</a> to act as the Employer of Record for the artists they employ. Officially, artists work for Yurcor and are <em>&#8220;loaned out&#8221;</em> to The Mill. Yurcor is therefore responsible for the reimbursement to the artists for their work time at The Mill.</p>
<p>The Mill explains this has allowed them to:</p>
<blockquote><p><em>&#8220;meet compliance requirements and improve administrative support to</em> [their] <em>valued freelancers.</em></p>
<p><em>By using Yurcor’s services you gain W-2 status and many of the benefits and services of a full time position while keeping all the career freedom and tax savings of a 1099 freelancer.&#8221;</em></p></blockquote>
<p>A full-time employee keeping the <em>&#8220;freedom&#8221;</em> of a freelance employee sound to good to be true? It should. Its also <strong><span style="text-decoration: underline;">illegal</span></strong>.</p>
<p>To give that feeling of freedom, Yurcor not only withholds the traditional payroll taxes employees are responsible to pay (Fed Income, FICA, CA Income and SDI). They also withhold the employer portions of <a href="http://en.wikipedia.org/wiki/Federal_Insurance_Contributions_Act_tax" target="_blank">FICA</a>, <a href="http://en.wikipedia.org/wiki/Federal_Unemployment_Tax_Act" target="_blank">FUTA</a>, California state unemployment insurance (<a href="http://www.edd.ca.gov/unemployment/" target="_blank">UI</a>), and the employer workers compensation insurance.</p></blockquote>
<p>Let us know if you&#8217;re working at a studio that employs you through an employer of record and makes you pay the taxes typically reserved for employers or real 1099 contractors. We&#8217;ll get the word out and hopefully things will change.</p>
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		<title>No pay, no work &#8211; State incentives under scrutiny</title>
		<link>http://www.fxdag.org/blog/2011/10/12/no-pay-no-work-state-incentives-under-scrutiny/</link>
		<comments>http://www.fxdag.org/blog/2011/10/12/no-pay-no-work-state-incentives-under-scrutiny/#comments</comments>
		<pubDate>Wed, 12 Oct 2011 19:18:20 +0000</pubDate>
		<dc:creator>Mike Vargas</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.fxdag.org/blog/?p=100</guid>
		<description><![CDATA[In this scathing article from Variety,  reporter Karen Idelson blows the lid on bottom feeding producers who take advantage of state mandated tax incentives and screw artists out of their pay. http://www.variety.com/article/VR1118044078/ In less than a year at least a half-dozen artists were chasing a producer for $50,000 in unpaid wages, while Maxsar Digital was [...]]]></description>
			<content:encoded><![CDATA[<p>In this scathing article from Variety,  reporter Karen Idelson blows the lid on bottom feeding producers who take advantage of state mandated tax incentives and screw artists out of their pay.</p>
<p><a href="http://www.variety.com/article/VR1118044078/">http://www.variety.com/article/VR1118044078/</a></p>
<blockquote><p>In less than a year at least a half-dozen artists were chasing a producer for $50,000 in unpaid wages, while Maxsar Digital was forced to close. Production incentive programs can lure legitimate productions and bring a lot of money into the state. But they can also attracts bottom-feeders who can tap into the state&#8217;s allotted funds.</p></blockquote>
<p>If you&#8217;re working for a company and they are late with a paycheck for _ANY REASON_ don&#8217;t hesitate to walk out. It doesn&#8217;t matter if your supervisor begs and pleads with you to help &#8220;the team&#8221; because what they are really doing is helping themselves at your expense.</p>
<p>No Pay = No Work</p>
<p>The only leverage you have over your employer in this situation is the unfinished work. Once the work is finished you have little bargaining power.</p>
<p>Don&#8217;t let yourself get manipulated.</p>
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		<title>Confessions of a Union Buster via TAG Blog</title>
		<link>http://www.fxdag.org/blog/2011/06/28/confessions-of-a-union-buster-via-tag-blog/</link>
		<comments>http://www.fxdag.org/blog/2011/06/28/confessions-of-a-union-buster-via-tag-blog/#comments</comments>
		<pubDate>Tue, 28 Jun 2011 14:45:30 +0000</pubDate>
		<dc:creator>Mike Vargas</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.fxdag.org/blog/?p=97</guid>
		<description><![CDATA[A compelling video about union busting, courtesy of the TAG Blog: http://animationguildblog.blogspot.com/2011/06/confessions-of-union-buster.html]]></description>
			<content:encoded><![CDATA[<p>A compelling video about union busting, courtesy of the TAG Blog:</p>
<p><a href="http://animationguildblog.blogspot.com/2011/06/confessions-of-union-buster.html">http://animationguildblog.blogspot.com/2011/06/confessions-of-union-buster.html</a></p>
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		<slash:comments>1</slash:comments>
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		<title>Excellent Articles from Scott Squires</title>
		<link>http://www.fxdag.org/blog/2011/06/28/excellent-articles-from-scott-squires/</link>
		<comments>http://www.fxdag.org/blog/2011/06/28/excellent-articles-from-scott-squires/#comments</comments>
		<pubDate>Tue, 28 Jun 2011 14:35:55 +0000</pubDate>
		<dc:creator>Mike Vargas</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.fxdag.org/blog/?p=95</guid>
		<description><![CDATA[Scott Squires can always be counted on for well thought out commentary on the VFX business. Follow these links: http://effectscorner.blogspot.com/2011/05/vfx-business-models.html http://effectscorner.blogspot.com/2011/06/working-directly-for-studios.html]]></description>
			<content:encoded><![CDATA[<p>Scott Squires can always be counted on for well thought out commentary on the VFX business. Follow these links:</p>
<p><a href="http://effectscorner.blogspot.com/2011/05/vfx-business-models.html">http://effectscorner.blogspot.com/2011/05/vfx-business-models.html</a></p>
<p><a href="http://effectscorner.blogspot.com/2011/06/working-directly-for-studios.html">http://effectscorner.blogspot.com/2011/06/working-directly-for-studios.html</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Trouble in The Great White North</title>
		<link>http://www.fxdag.org/blog/2011/06/19/trouble-in-the-great-white-north/</link>
		<comments>http://www.fxdag.org/blog/2011/06/19/trouble-in-the-great-white-north/#comments</comments>
		<pubDate>Mon, 20 Jun 2011 05:22:36 +0000</pubDate>
		<dc:creator>Mike Vargas</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.fxdag.org/blog/?p=93</guid>
		<description><![CDATA[A disturbing trend among Canadian VFX studios. Memories of the way Moon Crescent Studios folded up back in 2000 or 2001. At the very least the Canadian artists get to keep their portable health care. 2008: Unpaid Digital FX artists seek back pay of $1 million from Discovery Communications and Evergreen Films http://www.fxguide.com/featured/labor_series_part_one_unpaid_artists/ 2010: Fake [...]]]></description>
			<content:encoded><![CDATA[<p>A disturbing trend among Canadian VFX studios. Memories of the way Moon Crescent Studios folded up back in 2000 or 2001. At the very least the Canadian artists get to keep their portable health care.</p>
<p><span style="font-style: normal;">2008: Unpaid Digital FX artists seek back pay of $1 million from Discovery Communications and Evergreen Films<br />
</span><span style="font-style: normal;"><a href="http://www.fxguide.com/featured/labor_series_part_one_unpaid_artists/">http://www.fxguide.com/featured/labor_series_part_one_unpaid_artists/</a></span></p>
<p><span style="font-style: normal;"><a href="http://www.fxguide.com/featured/labor_series_part_one_unpaid_artists/"></a></span><span style="font-style: normal;"><br />
</span><span style="font-style: normal;">2010: Fake Studio Fails to Pay Workers<br />
</span><span style="font-style: normal;"><a href="http://www.variety.com/article/VR1118023071?refcatid=3691&amp;printerfriendly=true">http://www.variety.com/article/VR1118023071?refcatid=3691&amp;printerfriendly=true</a></span></p>
<p><span style="font-style: normal;"><a href="http://www.variety.com/article/VR1118023071?refcatid=3691&amp;printerfriendly=true"><br />
</a></span><span style="font-style: normal;">2011: Lumiere/Meteor VFX Bankrupt Again?!<br />
</span><span style="font-style: normal;"><a href="http://vfxsoldier.wordpress.com/2011/06/07/lumieremeteor-vfx-bankrupt-again/">http://vfxsoldier.wordpress.com/2011/06/07/lumieremeteor-vfx-bankrupt-again/</a></span></p>
<p><a href="http://www.fxguide.com/featured/labor_series_part_one_unpaid_artists/"></a></p>
<p><a href="http://www.variety.com/article/VR1118023071?refcatid=3691&amp;printerfriendly=true"></a></p>
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		<slash:comments>0</slash:comments>
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		<title>Competing Against Studios on Crack</title>
		<link>http://www.fxdag.org/blog/2011/06/16/competing-against-studios-on-crack/</link>
		<comments>http://www.fxdag.org/blog/2011/06/16/competing-against-studios-on-crack/#comments</comments>
		<pubDate>Thu, 16 Jun 2011 15:26:07 +0000</pubDate>
		<dc:creator>Mike Vargas</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.fxdag.org/blog/?p=91</guid>
		<description><![CDATA[When I&#8217;ve asked Chinese and Indian counterparts about their software licensing, I&#8217;ve been quickly assured that it&#8217;s all above board because they only use &#8220;open source&#8221; versions of Maya, Nuke, Fusion, Softimage, Photoshop, whatever downloaded from the internet for free. Unfortunately the Chinese and Indian definition of &#8220;open source&#8221; is pretty much the same as [...]]]></description>
			<content:encoded><![CDATA[<p>When I&#8217;ve asked Chinese and Indian counterparts about their software  licensing, I&#8217;ve been quickly assured that it&#8217;s all above board because  they only use &#8220;open source&#8221; versions of Maya, Nuke, Fusion, Softimage,  Photoshop, whatever downloaded from the internet for free.</p>
<p>Unfortunately the Chinese and Indian definition of &#8220;open source&#8221; is  pretty much the same as the American definition of &#8220;software piracy&#8221;.   The use of &#8220;Crack&#8221; across Asia is epidemic.</p>
<p>The &#8220;commodity&#8221; FX production at bargain basement prices in outsourcing  hot-spots around the globe is often done on cracked software. If the  Asian studios paid the same prices for the software they&#8217;re using as US  studios they would not be able to compete at the level and prices we&#8217;re  seeing. Many of the studios in China and India would not have opened in  the first place since few of them had the capital required to build any  sort of infrastructure.</p>
<p>Of course, piracy isn&#8217;t limited to Asia. I&#8217;m sure there is a percentage  of American and European companies engaged in similar practices but US  companies operate under the threat of audits from the MPAA and BSA. No  such threat exists in Asia to enforce proper software licensing. It  appears as if the studios and people who manage out-source sub-contracts  are only too happy to turn a blind eye to the problem, impacting the  ability of studios with legitimate business practices to compete.</p>
<p>It might level the playing field if there was some pressure from  existing unions and trade groups to get an agreement from film  production studios and out-source managers to audit their sub-contractors  for pirated software. There is simply no motivation for Chinese or  Indian studios to run legitimate software licenses and many of them  would go out of business overnight if forced to comply.</p>
<p>I&#8217;d like to see this issue addressed by VES 2.0</p>
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		<title>Welcome organizedvfx.com</title>
		<link>http://www.fxdag.org/blog/2011/03/06/welcome-organizedvfx-com/</link>
		<comments>http://www.fxdag.org/blog/2011/03/06/welcome-organizedvfx-com/#comments</comments>
		<pubDate>Sun, 06 Mar 2011 17:37:37 +0000</pubDate>
		<dc:creator>Mike Vargas</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.fxdag.org/blog/?p=89</guid>
		<description><![CDATA[A shout out to the new web site at http://organizedvfx.com]]></description>
			<content:encoded><![CDATA[<p>A shout out to the new web site at <a href="http://organizedvfx.com">http://organizedvfx.com</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>IATSE Public Meeting for VFX &#8211; Sunday, March 13th</title>
		<link>http://www.fxdag.org/blog/2011/03/06/iatse-public-meeting-for-vfx-sunday-march-13th/</link>
		<comments>http://www.fxdag.org/blog/2011/03/06/iatse-public-meeting-for-vfx-sunday-march-13th/#comments</comments>
		<pubDate>Sun, 06 Mar 2011 17:33:34 +0000</pubDate>
		<dc:creator>Mike Vargas</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.fxdag.org/blog/?p=86</guid>
		<description><![CDATA[From IATSE regarding their upcoming organizational picnic on Sunday, March 13th in Burbank, CA: In light of the great turnout for our last picnic at the beach (in spite of the fog rolling in), numerous shout outs during awards season acknowledging the important role Unions and Guilds have played in advancing the careers of the [...]]]></description>
			<content:encoded><![CDATA[<p>From IATSE regarding their upcoming organizational picnic on Sunday, March 13th in Burbank, CA:</p>
<p><a href="../wp-content/uploads/2011/03/IATSEBug.jpg"><img class="alignnone size-full wp-image-87" title="IATSEBug" src="../wp-content/uploads/2011/03/IATSEBug.jpg" alt="" width="105" height="102" /></a>In light of the great turnout for our last picnic at the beach (in spite  of the fog rolling in), numerous shout outs during awards season  acknowledging the important role Unions and Guilds have played in  advancing the careers of the winners, pilot season, increased traffic in  the blogosphere (and the soon-to-be-unveiled IATSE sites) we will be  holding another picnic on Sunday March 13 at 1:00 pm at Johnny Carson  Park in Burbank.  The park is located on Bob Hope Drive, equidistant  between Alameda and Riverside Drive, just to the east of NBC.</p>
<p>The IATSE is specifically inviting visual  effects artists working at Warner Bros., Disney, NBC/Universal,  Stargate, and all independent visual effects studios in the San Fernando  Valley/Burbank/Glendale/Pasadena area.  Artists working at the six  major motion picture studios should be aware that by signing a union  authorization card, and the IATSE achieving majority status at your  employer, the IATSE BASIC AGREEMENT would automatically go into effect.   That&#8217;s why we really want to see YOU there.</p>
<p>If you have friends who live or work in the San Fernando Valley, or  at any of the Major Studios, please let them know that we really want to  see them there.  There will be a simultaneous meeting in Vancouver and  we hope to coordinate our requests for recognition to eliminate any  incentives for employers to move work from the US to Canada.</p>
<p>Should you have any questions, you can contact the IATSE at <a href="mailto:jgoodman@iatse-intl.com">jgoodman@iatse-intl.com</a></p>
<p>You can find the location of the park <a href="http://goo.gl/LHd6B" target="_blank">at this link</a>.</p>
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		<title>IATSE Visual Effects Organizing Drive</title>
		<link>http://www.fxdag.org/blog/2010/11/16/iatse-visual-effects-organizing-drive/</link>
		<comments>http://www.fxdag.org/blog/2010/11/16/iatse-visual-effects-organizing-drive/#comments</comments>
		<pubDate>Tue, 16 Nov 2010 22:44:48 +0000</pubDate>
		<dc:creator>Mike Vargas</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.fxdag.org/blog/?p=79</guid>
		<description><![CDATA[A letter sent by IATSE President Matthew D. Loeb to the Visual Effects Society details the effort by IATSE to organize visual effects labor.]]></description>
			<content:encoded><![CDATA[<p>A letter sent by IATSE President Matthew D. Loeb to the Visual Effects Society details the effort by IATSE to organize visual effects labor.</p>
<p><a href="http://www.fxdag.org/blog/wp-content/uploads/2010/11/IATSE_Page11.jpg"><img class="alignnone size-full wp-image-82" title="IATSE_Page1" src="http://www.fxdag.org/blog/wp-content/uploads/2010/11/IATSE_Page11.jpg" alt="" width="612" height="792" /></a></p>
<p><a href="http://www.fxdag.org/blog/wp-content/uploads/2010/11/IATSE_Page21.jpg"><img class="alignnone size-full wp-image-83" title="IATSE_Page2" src="http://www.fxdag.org/blog/wp-content/uploads/2010/11/IATSE_Page21.jpg" alt="" width="612" height="792" /></a></p>
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		<title>Union Meeting in Los Angeles, Nov 7th</title>
		<link>http://www.fxdag.org/blog/2010/11/06/union-meeting-in-los-angeles-nov-7th/</link>
		<comments>http://www.fxdag.org/blog/2010/11/06/union-meeting-in-los-angeles-nov-7th/#comments</comments>
		<pubDate>Sat, 06 Nov 2010 21:53:56 +0000</pubDate>
		<dc:creator>Mike Vargas</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.fxdag.org/blog/?p=77</guid>
		<description><![CDATA[Addmitedly late notice on this&#8230; The International Brotherhood of Electrical Workers wants to talk to VFX workers about unionizing at this informational meeting. Attention All Visual Effects Practitioners in Southern California: IBEW Local 40 will be holding its’ 3rd  Informational Meeting for those working in the Visual Effects portion of the Motion Picture Industry. This [...]]]></description>
			<content:encoded><![CDATA[<p>Addmitedly late notice on this&#8230; The International Brotherhood of Electrical Workers wants to talk to VFX workers about unionizing at this informational meeting.</p>
<p>Attention All Visual Effects Practitioners in Southern California:</p>
<p>IBEW Local 40 will be holding its’ 3rd  Informational Meeting for those  working in the Visual Effects portion of the Motion Picture Industry.<br />
This historic meeting will be held on Sunday November 7th 1pm. at The  American Legion Hall located @ 5309 S. Sepulveda Blvd. Culver City CA.  90230.<br />
Representatives from both Local 40 and the IBEW will be there to answer  questions and provide additional information on why the IBEW is …the  right choice.<br />
Everyone that has attended past meetings are encouraged to bring a co-worker with them to receive this relevant information.</p>
<p>In Solidarity,</p>
<p>Dave Grabowski<br />
IBEW Local 40<br />
Business &amp; Membership Development Rep.</p>
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