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	<title>Comments for Visual FX Digital Artists Guild</title>
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	<link>http://www.fxdag.org/blog</link>
	<description>A Blog to Discuss the formation of a VFX Digital Artists Guild</description>
	<lastBuildDate>Sun, 29 Aug 2010 18:49:54 +0000</lastBuildDate>
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		<title>Comment on MBO pulling out of the FX and Animation payroll biz? by Angie Jones</title>
		<link>http://www.fxdag.org/blog/2010/08/27/mbo-pulling-out-of-the-fx-and-animation-payroll-biz/comment-page-1/#comment-947</link>
		<dc:creator>Angie Jones</dc:creator>
		<pubDate>Sun, 29 Aug 2010 18:49:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.fxdag.org/blog/?p=71#comment-947</guid>
		<description>I turned down 4 jobs this year because the studio was using MBO or YUCOR.  Producers were shocked I would turn away work for this reason.  Someone has to make a stand though.  The sad thing is... it&#039;s the EOR is pulling out, NOT the studios saying NO to the EOR.  The studios using EOR&#039;s have no respect for the people doing the actual work.  Commercials are delivered and on the air before artists are even paid.</description>
		<content:encoded><![CDATA[<p>I turned down 4 jobs this year because the studio was using MBO or YUCOR.  Producers were shocked I would turn away work for this reason.  Someone has to make a stand though.  The sad thing is&#8230; it&#8217;s the EOR is pulling out, NOT the studios saying NO to the EOR.  The studios using EOR&#8217;s have no respect for the people doing the actual work.  Commercials are delivered and on the air before artists are even paid.</p>
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		<title>Comment on MBO pulling out of the FX and Animation payroll biz? by mtl</title>
		<link>http://www.fxdag.org/blog/2010/08/27/mbo-pulling-out-of-the-fx-and-animation-payroll-biz/comment-page-1/#comment-935</link>
		<dc:creator>mtl</dc:creator>
		<pubDate>Sat, 28 Aug 2010 02:54:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.fxdag.org/blog/?p=71#comment-935</guid>
		<description>Damn I was looking forward to the class action lawsuit \m/</description>
		<content:encoded><![CDATA[<p>Damn I was looking forward to the class action lawsuit \m/</p>
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		<title>Comment on VFX and Animation Salaries by Wages In VFX, Animation, And Games -VFX Digital Artists Guild « VFX Sverige</title>
		<link>http://www.fxdag.org/blog/2010/08/16/vfx-and-animation-salaries/comment-page-1/#comment-865</link>
		<dc:creator>Wages In VFX, Animation, And Games -VFX Digital Artists Guild « VFX Sverige</dc:creator>
		<pubDate>Mon, 16 Aug 2010 20:34:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.fxdag.org/blog/?p=69#comment-865</guid>
		<description>[...] VFX and Animation Salaries August 16, 2010, 8:25 am [...]</description>
		<content:encoded><![CDATA[<p>[...] VFX and Animation Salaries August 16, 2010, 8:25 am [...]</p>
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		<title>Comment on VFX and Animation Salaries by Tweets that mention Visual FX Digital Artists Guild » Blog Archive » VFX and Animation Salaries -- Topsy.com</title>
		<link>http://www.fxdag.org/blog/2010/08/16/vfx-and-animation-salaries/comment-page-1/#comment-864</link>
		<dc:creator>Tweets that mention Visual FX Digital Artists Guild » Blog Archive » VFX and Animation Salaries -- Topsy.com</dc:creator>
		<pubDate>Mon, 16 Aug 2010 19:52:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.fxdag.org/blog/?p=69#comment-864</guid>
		<description>[...] This post was mentioned on Twitter by Judy Cosgrove. Judy Cosgrove said: VFX Wage &amp; Salary Roundup: http://www.fxdag.org/blog/2010/08/16/vfx-and-animation-salaries #siggraph #vfx #fx #animation #cgi [...]
</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Judy Cosgrove. Judy Cosgrove said: VFX Wage &amp; Salary Roundup: <a href="http://www.fxdag.org/blog/2010/08/16/vfx-and-animation-salaries" rel="nofollow">http://www.fxdag.org/blog/2010/08/16/vfx-and-animation-salaries</a> #siggraph #vfx #fx #animation #cgi [...]</p>
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		<title>Comment on The Animation Guild Gets Proactive by organizer</title>
		<link>http://www.fxdag.org/blog/2010/07/09/the-animation-guild-gets-proactive/comment-page-1/#comment-863</link>
		<dc:creator>organizer</dc:creator>
		<pubDate>Mon, 16 Aug 2010 18:26:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.fxdag.org/blog/?p=59#comment-863</guid>
		<description>The &quot;no strike clause&quot; argument against unions is crap. I&#039;ve heard it before to and I can&#039;t believe the ignorance. The whole point of a contract is to make sure that work gets done under the terms of the deal. While the contract is in effect, there will be no strike. As soon as the contract is over, if a new contract is not negotiated, labor has a 100% guaranteed right to strike if they so desire. All guilds and unions have a no-strike clause for the term of the negotiated deal. When the negotiated deal expires labor may vote to unleash their fangs and a worker strike becomes a viable negotiating tool. Nobdy ever gives up their right to strike, they just agree not to strike while the terms of the current negotiated contract are in effect.</description>
		<content:encoded><![CDATA[<p>The &#8220;no strike clause&#8221; argument against unions is crap. I&#8217;ve heard it before to and I can&#8217;t believe the ignorance. The whole point of a contract is to make sure that work gets done under the terms of the deal. While the contract is in effect, there will be no strike. As soon as the contract is over, if a new contract is not negotiated, labor has a 100% guaranteed right to strike if they so desire. All guilds and unions have a no-strike clause for the term of the negotiated deal. When the negotiated deal expires labor may vote to unleash their fangs and a worker strike becomes a viable negotiating tool. Nobdy ever gives up their right to strike, they just agree not to strike while the terms of the current negotiated contract are in effect.</p>
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		<title>Comment on Scott Ross Roundup by organizer</title>
		<link>http://www.fxdag.org/blog/2010/07/23/scott-ross-roundup/comment-page-1/#comment-737</link>
		<dc:creator>organizer</dc:creator>
		<pubDate>Fri, 23 Jul 2010 23:37:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.fxdag.org/blog/?p=64#comment-737</guid>
		<description>Steve,

Corrected. Thanks.</description>
		<content:encoded><![CDATA[<p>Steve,</p>
<p>Corrected. Thanks.</p>
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		<title>Comment on Scott Ross Roundup by Steve Kaplan</title>
		<link>http://www.fxdag.org/blog/2010/07/23/scott-ross-roundup/comment-page-1/#comment-736</link>
		<dc:creator>Steve Kaplan</dc:creator>
		<pubDate>Fri, 23 Jul 2010 23:21:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.fxdag.org/blog/?p=64#comment-736</guid>
		<description>Good afternoon FXDAG ..

A slight correction in your round-up, I was the author of the post regarding Scott Ross&#039; interview at The Animation Guild blog.  Also, our Business Representative&#039;s last name is spelled Hulett.

Cheers!

Steve Kaplan
skaplan@animationguild.org</description>
		<content:encoded><![CDATA[<p>Good afternoon FXDAG ..</p>
<p>A slight correction in your round-up, I was the author of the post regarding Scott Ross&#8217; interview at The Animation Guild blog.  Also, our Business Representative&#8217;s last name is spelled Hulett.</p>
<p>Cheers!</p>
<p>Steve Kaplan<br />
<a href="mailto:skaplan@animationguild.org">skaplan@animationguild.org</a></p>
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		<title>Comment on The Animation Guild Gets Proactive by Steve Kaplan</title>
		<link>http://www.fxdag.org/blog/2010/07/09/the-animation-guild-gets-proactive/comment-page-1/#comment-735</link>
		<dc:creator>Steve Kaplan</dc:creator>
		<pubDate>Fri, 23 Jul 2010 23:17:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.fxdag.org/blog/?p=59#comment-735</guid>
		<description>Organizer@fxdag.org - 

Thank you for taking the time to clear up what I assumed was a line of thinking I&#039;d run into on other forums.  I&#039;ve spoken to people both in person and in discussion threads who tell me that they&#039;d like for an organization like TAG to have the wand you spoke of.  Something that required as little effort on their part as possible to make the changes that we&#039;d all like to see.  Some people are also just scarred and approach me tentatively and under the insistence of anonymity.  

When I crafted my response to you, I had just answered a post in that fashion and knee-jerked the assumption that it was the same kind of thinking I had just dealt with.  It is inspiring to make contact with people like yourself and VFX Soldier who, like me, feel that visual effects artists deserve better treatment and have taken action to see it happen.


Steve Kaplan
skaplan@animationguild.org</description>
		<content:encoded><![CDATA[<p><a href="mailto:Organizer@fxdag.org">Organizer@fxdag.org</a> &#8211; </p>
<p>Thank you for taking the time to clear up what I assumed was a line of thinking I&#8217;d run into on other forums.  I&#8217;ve spoken to people both in person and in discussion threads who tell me that they&#8217;d like for an organization like TAG to have the wand you spoke of.  Something that required as little effort on their part as possible to make the changes that we&#8217;d all like to see.  Some people are also just scarred and approach me tentatively and under the insistence of anonymity.  </p>
<p>When I crafted my response to you, I had just answered a post in that fashion and knee-jerked the assumption that it was the same kind of thinking I had just dealt with.  It is inspiring to make contact with people like yourself and VFX Soldier who, like me, feel that visual effects artists deserve better treatment and have taken action to see it happen.</p>
<p>Steve Kaplan<br />
<a href="mailto:skaplan@animationguild.org">skaplan@animationguild.org</a></p>
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		<title>Comment on The Animation Guild Gets Proactive by organizer</title>
		<link>http://www.fxdag.org/blog/2010/07/09/the-animation-guild-gets-proactive/comment-page-1/#comment-734</link>
		<dc:creator>organizer</dc:creator>
		<pubDate>Fri, 23 Jul 2010 22:18:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.fxdag.org/blog/?p=59#comment-734</guid>
		<description>Steven,

When I wrote my brief introduction for your letter to TAG, my mention of &quot;work on the part of employees&quot; was not meant in a negative connotation at all. One of the things I keep hearing from various corners is the cry of &quot;Why won&#039;t someone save us? Why won&#039;t someone unionize us?&quot; 

As I&#039;ve pointed out numerous times on this web site, change starts from within and requires lots of work on the part of artists and employees if they desire to unionize a shop where they work. This is not negative or positive, it&#039;s just a fact. I was merely emphasizing the point that while it&#039;s awesome that TAG is getting proactive it&#039;s still going to require teamwork on the part of artists and employees with the union to do a lot of the leg work. I just didn&#039;t want anyone reading your letter to get the unrealistic idea that you and TAG would be able to swoop into a shop, wave their magic wand and unionize without the artists and employees working hard for what they believe in. 

Respectfully and positively,
FXDAG.org</description>
		<content:encoded><![CDATA[<p>Steven,</p>
<p>When I wrote my brief introduction for your letter to TAG, my mention of &#8220;work on the part of employees&#8221; was not meant in a negative connotation at all. One of the things I keep hearing from various corners is the cry of &#8220;Why won&#8217;t someone save us? Why won&#8217;t someone unionize us?&#8221; </p>
<p>As I&#8217;ve pointed out numerous times on this web site, change starts from within and requires lots of work on the part of artists and employees if they desire to unionize a shop where they work. This is not negative or positive, it&#8217;s just a fact. I was merely emphasizing the point that while it&#8217;s awesome that TAG is getting proactive it&#8217;s still going to require teamwork on the part of artists and employees with the union to do a lot of the leg work. I just didn&#8217;t want anyone reading your letter to get the unrealistic idea that you and TAG would be able to swoop into a shop, wave their magic wand and unionize without the artists and employees working hard for what they believe in. </p>
<p>Respectfully and positively,<br />
FXDAG.org</p>
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		<title>Comment on The Animation Guild Gets Proactive by vfxsoldier</title>
		<link>http://www.fxdag.org/blog/2010/07/09/the-animation-guild-gets-proactive/comment-page-1/#comment-659</link>
		<dc:creator>vfxsoldier</dc:creator>
		<pubDate>Sat, 10 Jul 2010 18:13:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.fxdag.org/blog/?p=59#comment-659</guid>
		<description>Thanks for stepping up Steve. Fellow artists, let&#039;s not dance around the issue here. We have to do something to change the industry. Asking facilities to do it for us won&#039;t work. An organization like The Animation Guild has extended it&#039;s hand but they can&#039;t help if we don&#039;t collectively grab it.

One thing that needs to be corrected in Steve&#039;s post is the no strike clause. It&#039;s a classic argument against the guild that we all fall for. The no-strike clause that exists is the same SAG, WGA etc. We strike only after negotiations have failed, not while a contract is in place. The same clause exists in the contracts we sign individually with our employers: While you are under contract, you must work. When your contract is over you may quit.

The guild clarifies this:
http://animationguildblog.blogspot.com/2006/03/no-strike-clause.html</description>
		<content:encoded><![CDATA[<p>Thanks for stepping up Steve. Fellow artists, let&#8217;s not dance around the issue here. We have to do something to change the industry. Asking facilities to do it for us won&#8217;t work. An organization like The Animation Guild has extended it&#8217;s hand but they can&#8217;t help if we don&#8217;t collectively grab it.</p>
<p>One thing that needs to be corrected in Steve&#8217;s post is the no strike clause. It&#8217;s a classic argument against the guild that we all fall for. The no-strike clause that exists is the same SAG, WGA etc. We strike only after negotiations have failed, not while a contract is in place. The same clause exists in the contracts we sign individually with our employers: While you are under contract, you must work. When your contract is over you may quit.</p>
<p>The guild clarifies this:<br />
<a href="http://animationguildblog.blogspot.com/2006/03/no-strike-clause.html" rel="nofollow">http://animationguildblog.blogspot.com/2006/03/no-strike-clause.html</a></p>
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